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I.
The Charter of the Allegiance
II.
Proper Chat Conduct
A. Allegiance Chat Guidelines
B. Fellowship Chat Guidelines
C. Open Chat Guidelines
III.
Proper Allegiance Hunting and Looting Conduct
A. Allegiance Hunting Guidelines
B. Allegiance Looting Guidelines
IV.
Proper Allegiance Quest Conduct
A. Leading an Allegiance Quest
B. Participating on an Allegiance Quest
V.
Charter Closure
I. The Charter of the Allegiance
Welcome
to Hell Inc. - An Asherons Call Allegiance based out
of Frostfell.
Hell
Inc was founded on November 2, 1999, the first day
of Asherons Call retail. We started out as a small
and simple group under the leadership of Hellhawk,
designed with the sole purpose of uniting some friends
under a common flag. Our goal was to have fun, nothing
more and nothing less. We had no expectations, and
never imagined things would become what they have
today yet here we stand, a grand and glorious allegiance,
of which we can be proud.
The
ideals and goals set forth by this allegiance are
as follows: to have fun, above and beyond all else;
to form a group of people united under one flag with
common goals and interests; to share knowledge and
experience to help each other; and to help those less
fortunate. We are a group of people, working together,
striving for a greater good - a group of people looking
to face new challenges and overcome new obstacles.
We
do not believe in an allegiance based solely on the
distribution of loot or the gaining of experience.
We do not pride ourselves with experience chains or
combat macros. We have a belief that this hampers
the friendships that could be formed between a vassal
and their patron, and therefore are not allowed. We
do not believe in profit at the expense of others.
As it has been said many times over, it is not about
numbers, rank, experience, or loot. It is about who
we are. It is about the quality of the people we surround
ourselves with and the dignity and the pride that
we carry with us. It is about the fact that we have
something we have built through hard work, over time
that we can stand up and take pride in.
When
you join Hell Inc., you are not just signing on to
some allegiance. You are joining a well respected
and hard built family - a place where some of the
friendliest, warmest and most loyal people I have
ever met now reside. We are and always will be a family,
first, and an allegiance, second. In times of trouble
and times of joy, there will always be one thing we
can count on...each other.
What
should you expect from us, then? When you join us,
we don't promise to shower you with incredible loot
or awesome items. If your Patron decides to help you
out in that respect, more power to him and you should
be all the more grateful; however, please don't expect
it because that is NOT what this allegiance is built
on or about. Do not expect to be TWINKED by your Patron;
again, if yours has the time and ability and mood
to do this, it is a personal choice and never to be
expected. Look to the website for support from family
members who ARE able to help you with Loot, Armor
and any other personal contracts you wish to make
with those willing. Our Website is the hub of our
family and facilitates communication and addresses
all needs of the Allegiance. If you chose to make
your presence known there, you will reap all the benefits.
In short, you get out of this allegiance what you
put into it. If you are a happy hermit and wish to
be left alone with nothing more than a hello from
your Patron once a week, terrific, if you want only
friends to quest with, there are many like you. If
you are into Role Playing you can find posts asking
for group involvement. If you want to learn how to
be a leader and step up and run things, we give you
the reins to run with AND a fancy title if you so
desire. The people who post most often on the site
tend to find what they are searching for,
So USE IT!!
There
are times when our family is large, and times when
it dwindles to a few hundred. Some fear that they
may get lost as the 15th generation in such a huge
organization. Our size means very little but a testament
to the success of the people who make us what we are.
No one is too small to chat with; no one is too elite
to be approached. We have never forced anyone to leave
a Patron for rank or other purposes, nor will we ask
anyone to. A person's feelings and comfort come before
anything else. If one particular Patron is not a good
match for you, rest assured we can find you another
from a wide variety.
If
you are looking for a group of people to welcome you
in with open arms, if you are looking for a place
to make a new home and a place to meet new people
with whom you can quest and explore, then perhaps
this allegiance is right for you.
II. Proper Allegiance Chat and Fellowship Chat Conduct
The most important part of any successful allegiance
is communication, but there are, as in many things,
right, and wrong ways with the use of communication.
Below are the communication channels that are included
into governing over the council within the allegiance.
A good rule of thumb is to always respect your fellows
in the allegiance, this should also extend outside
the allegiance, but these channels will be enforced
only by the council.
Racial
and Sexual insults/harassment
Racial
and Sexual Insults and Harassment have no place within
this allegiance. If you are caught in any channel
of communication in the game using Racial or Sexual
Insults or Harassment, you will be removed from this
allegiance with no questions asked. You can also expect
to be reported to an Envoy as it falls under breach
of the AC COC.
The “Accidental Clause” does not pertain
to this guideline.
A. Allegiance Chat Guidelines
Allegiance chat is accessible by anyone, and everyone
in the allegiance by game dynamics. This channel of
communication is the most important channel in the
game for allegiance communication. But there are some
guidelines we must all follow in order to respect
one another.
Please Click Here for
a list of words not permitted in Allegiance Chat (Disclaimer:
By clicking on this link you agree you that you are
over the age of 13 or have asked for parental permission
to view the list)
If
you are caught in violation of this guideline, you
will be given a warning on your first offense to refrain
from use of the word in allegiance chat.
Second
offense will result in a “last warning”
Third
offense you will be removed from the allegiance.
The
Accidental Clause
Accidents
do happen, and some people have private conversations
with others and sometimes they do slip and say something
to the wrong channel. With this, we just expect you
to admit your mistake, and give an apology for the
mishap. We are not perfect and from time to time accidents
do happen.
B. Allegiance Fellowship Chat
Allegiance Fellowship Chat is defined by the council
as any fellowship formed for Allegiance Events. This
includes quests, and hunting parties.
Allegiance Fellowship Chat should be treated at Allegiance
Chat however, if you are in a fellow that you are
positively sure you can be open, you are welcome to
it, but however if someone does ask you to respect
not to curse, please resepct their wishes.
C. Open Chat Guidelines
Open Chat should be treated as any other channel within
the Allegance. As a rule of thumb we ask not to say
anything in open chat that will reflect badly on the
allegiance.
III.
Proper Allegiance Hunting and Looting Conduct
A.
Allegiance Hunting Fellows
Allegiance Hunting Fellows should follow these guidelines
to make sure they are fair to all parties.
If a fellow is being formed for an allegiance hunt,
the fellow leader has the choice of making it an open
fellow (anyone can join given they meet the level
requirements of the mobs) or a structured fellow (level
requirement and x amount of Damage dealers, healers,
etc). Once a structured fellow has filled up with
all the proper class’s to insure a stable fellow,
nobody should be denied a place due to their class.
Should
a fellow leader have to get someone outside the allegiance
to fill a spot in the fellow that is needed, and the
fellow then becomes full, the leader should not drop
the non-allegiance member should an allegiance member
who can replace that class come available.
B. Allegiance Looting Conduct
When engaged with Allegiance Members in a hunting
fellow, or on a quest, the leader of the group should
set down order of looting. No allegiance member should
ever ninja loot. This is disrespectful to those around
you. On quests where a quest leader asks that everyone
move away from a corpse and wait to be called on to
loot, you must do so. If you are caught looting a
quest item out of turn, you will be removed from the
quest fellow, and banned from allegiance quests for
one weeks time, on a repeat offense, you will be removed
from the Allegiance.
When in a Hunting fellow, you must wait tell everyone
is done killing, you are apart of a team, you should
wait until everything around you within harms way
has been killed before looting. If the Fellow Leader
catches you looting at the expense of the fellow,
he has the right to remove you, and report you to
a Council Member, in which you will be given a warning.
If you continue to practice looting while others are
fighting at there expense, you will be removed from
the Allegiance.
IV. Proper Allegiance Quest Conduct
Allegiance Quests are defined by the council as quests
that are scheduled by Allegiance members on the forums
and posted to the Calendar and MOTD. These quests
are meant for Allegiance Members Only. If you have
a friend from another Allegiance that you would like
to join with you, you must clear it with the Quest
Leader First. Failure to do so will result in removal
of Allegiance Questing Privileges for 1 week’s
time for the first offense, and removal from the allegiance
on future offenses.
A. Leading Allegiance Quests
Allegiance members who wish to run Allegiance Quests
are encouraged to do so under the following terms.
1.
Quest must be posted to the Scheduled Events Forum
at least 24 hours in Advance.
2. Quest Leader does not schedule quests during already
occupied quest times for like difficulty levels.
3.
Time scheduled should not be “excessive”.
4. Quest Leaders are encouraged to “Lay Down
the Rules” Prior to leaving for quest.
5.
Quest Leaders Practice “Fair Judgment”
B.
Participating in Allegiance Quests
When
participating in Allegiance Quests you must at all
times follow the quest leader’s rules and orders.
If you are caught out of line, the leader has the
right to remove you from the quest, and report to
an Allegiance Councilor.
If a Quest Leader Reports you to an Councilor the Following
Actions will be taken.
First
Offense: Councilor Warning
Second
Offense: Last Chance Warning and One Week Removal
from Allegiance Quests
Third
Offense: Removal from Allegiance
V. Charter Closure
Thank you for taking the time to read the Charter.
All portions of this charter must be abided by in
this Allegiance. The Guidelines in this Charter are
Subject to Change at anytime. Councilors have the
right to interpret this Charter as they see fit for
any situation they feel appropriate. Officers have
the right to skip warning levels depending on situation.
Certified by The Council of Hell Inc.
April 3rd, 2004
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